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NPC Generator

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Advanced [show]


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple white robe with black stripes complete with hood. His black hair is knotted and matted. His eyes are a pleasant amber.

Personality: This man loves painting and to teach people painting more than just about anything. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Enemies, Job. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Gerald Barton, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)4 (-3) 10 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Onyx (70 gp). Amethyst (150 gp). Pink pearl (150 gp).


Social Check DCs


Odo Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also hits on women, regardless of circumstances.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Immigrant. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Odo Wallace, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Amber (130 gp).


Social Check DCs


Bertram Kensley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. He sports a flattop hair cut. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Bertram was born with his mother's beautiful face. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He feels kind of lost in life.

Flaws: Antagonistic, Depressed. Bonds: Military, Attractive, Nature. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Kensley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp. Blue quartz (4 gp). Tourmaline (160 gp). Chalcedony (20 gp).


Social Check DCs


Clerebold Atterton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a bastard sword. He wears his red hair up in a very large beehive style do. He has gray eyes.

Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast forest. He moved out north to avoid the crime he committed. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Fearful. Bonds: Rich, Nature, Criminal record. Occupation: Laborer

Voice: French accent

Attributes [hide]

Clerebold Atterton, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)8 (-1) 11 (+0)11 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Alex Alby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown broad hat and brown clothes. He keeps his long golden hair kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Brewer. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Alex was born the youngest of three triplets. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Jeweler again; and doesn't want to be a brewer and was forced into it by his family

Ideals: Athletic. Bonds: Job, Attractive, Family, Adventurer. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Alex Alby, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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