Adam Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears yellow painted combat armor at almost all times. His brown hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. He can't help but pocket interesting objects he comes across
History: He comes from a rich western family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He has decided he is irredeemable.
Flaws: Shy. Bonds: Criminal record, Rich, Enemies. Occupation: Bounty Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
William Kitchur, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is red and curly. His eyes are gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Barrister, William learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and balancing his hectic life and new barrister responsibilities is difficult
Flaws: Antagonistic, Racist. Bonds: Rich, Military, Job. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. Black opal (800 gp). Black opal (800 gp). Alexandrite (600 gp). 1 Full Plate. 1 Breastplate. 1 Chain shirt.
Alex Webley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. He keeps his blonde hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his mother. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Optimist. Bonds: Attractive, Religious, Adventurer, Rich. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. White opal (500 gp). Malachite (4 gp). Bloodstone (50 gp).
Charles Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His hair is short and silver. His green eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the west. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Pacifist, Gifted. Bonds: Nature, Job, Criminal record. Occupation: Doctor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 70 pp. 1 Minor magic item.
John Blythe, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears professional attire. His hair is black and very short. His blue eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.
History: John was born with his father's beautiful face. A gifted student he started as a Barkeep, but he got bored and became a Carter. He has achieved small success as a Carter.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Job, Criminal record. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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