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NPC Generator

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Advanced [show]


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. With a patchy black beard and wild black hair. He has several tiny jet earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Guy Gracey, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 12000 cp. Hematite (12 gp). Moss agate (12 gp). 2 Alchemist’s fire.


Social Check DCs


Peter Langston, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple yellow robe with violet stripes complete with hood. He has wavy red hair. This blue eyed southerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Crown-heir, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered dancing. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Peter Langston, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Percival Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown collared shirt and violet pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His long brown hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Percival's first love is himself. His second love is also himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Percival grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Percival. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Athletic, Impeccable, Joker. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Percival Wellington, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and is wearing a perfectly clean shirt and pair of pants. He keeps his golden hair in a pixie cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Bounty Hunter profession.

History: John was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Assassin soon after.

Motivation: He loathes his own lifestyle; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

John Kent, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 500 sp. 1 Tanglefoot bags. 4 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Solomon Gresham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is singed and shortened. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Solomon Gresham, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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