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NPC Generator

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Advanced [show]


Balimaar Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy yellow pantaloons and a white scarf. He wears a top hat to hide his balding. His eyes are a pleasant hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Addict, PTSD. Bonds: Nature. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Balimaar Winthrop, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)12 (+1) 11 (+0)17 (+3)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Lance Abram, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. His eyes are brown and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: He was raised in a mountains tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he is greedy

Flaws: Antagonistic, Addict. Bonds: Attractive, Nature, Rich, Job. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Lance Abram, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)18 (+4) 9 (-1)13 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common, Ignan, Gnoll, Gnome, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Pinkerton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt. His black hair is thinning but still full. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Mortician, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of specialists.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Addict, Secretive. Bonds: Poor. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Shane Pinkerton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)8 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He has a white handlebar mustache and slicked back white hair. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trym was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Cooper, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Odo Beitz, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is well dressed, but even with his fine clothing he looks run-down. His left hand appears badly burned and disfigured. His silver hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves poetry and to teach people poetry more than just about anything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Artistic. Bonds: Family, Poor, Adventurer. Occupation: Soapmaker

Voice: Nasally tone

Attributes [hide]

Odo Beitz, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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