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Advanced [show]


Ralf Allerton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of illithids once and for all.

History: Ralf lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Doesn't want to be a Tailor and was forced into it by his family; and regain custody of his daughter

Flaws: Terse. Bonds: Poor, Attractive, Enemies, Family. Occupation: Tailor

Voice: Indian accent

Attributes [hide]

Ralf Allerton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Raymond Browning, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Glassblower father left him crippled. He used his abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and to find somewhere to settle down

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Raymond Browning, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 8000 cp. Blue sapphire (500 gp). Jade (150 gp). Black pearl (200 gp). 1 Good lock. 1 Masterwork manacles.


Social Check DCs


Adelard Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. His brown hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. By chance he met his sister recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Bonds: Attractive, Immigrant, Family, Religious. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Adelard Hallewell, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 18000 cp. 1 Chain shirt.


Social Check DCs


Hubert Stansfield, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is long and chestnut with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Fighting. Flaws: Insane. Bonds: Slave. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Hubert Stansfield, Male Human Fighter 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Arcana +5, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Black pearl (900 gp). Deep blue spinel (900 gp).


Social Check DCs


Peter Emsworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a flail. His golden hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. Days after completing his studies, news broke out that his hometown was attacked by orcs. Peter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: A deep hatred of orcs.

Flaws: Disease, Hedonist. Bonds: Rich, Job, Enemies. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Peter Emsworth, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)17 (+3) 19 (+4)11 (+0)
Skills Insight +6, Persuasion +2
Senses Passive Perception 14
Languages Common, Elven, Celestial, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 37000 sp.


Social Check DCs

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