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NPC Generator

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Advanced [show]


Richard Vance, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear yellow tank tops with blue pants, he is not a threatening figure. He sports a long blonde beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: Richard was born the youngest of three triplets. He has had some formal music training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well.

Ideals: Professionalism, Artistic. Flaws: Disease, Shy. Bonds: Family. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Richard Vance, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Geoffrey Alton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a club. His brown hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north his family was never financially stable. In his 16th year, his parents were killed by a illithids raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Enemies, Religious. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Alton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Superior lock. 1 Climber’s kit.


Social Check DCs


Theodoric Gracey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His auburn hair is slicked back into a classic pompadour. He has green eyes and a black hat with a violet feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Theodoric Gracey, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)7 (-2)
Skills Deception +0
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Magnifying glass. 1 Silk rope. 1 Good lock.


Social Check DCs


Frederick Wesley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and brown. He has a dull look in his gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and a strong sense of loyalty to human people

Flaws: Selfish, Racist. Bonds: Job, Poor, Military. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Frederick Wesley, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 37000 sp. Citrine (30 gp). Citrine (30 gp).


Social Check DCs


Everard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long white beard with little hanging trinkets. His eyes are amber and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has achieved small success as a Sculptor.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Flaws: Greedy. Bonds: Immigrant, Enemies, Job, Adventurer. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Everard Wentworth, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)10 (+0) 15 (+2)18 (+4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Alexandrite (500 gp). Moonstone (30 gp). Violet garnet (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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