Anselm Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair is auburn, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Engraver
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. White pearl (80 gp). Jet (80 gp). Golden yellow topaz (1000 gp). Jasper (20 gp). 1 Minor magic item.
Trey Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly black, has prominent grey streaks. This hazel eyed westerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the west. He is harsh and unforgiving.
History: The child of western immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant, Job, Guardian. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Masterwork studded leather.
Reynard Beckwith, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His hair is long and white with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His eyes, though not visible through his cowl, are blue.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Bonds: Attractive, Criminal record, Nature, Mentor. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp.
Lewis Stanton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a yellow and pastel handkerchief worn on his right side. He is bald on top and has large auburn tufts of hair around his ears. His amber eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is an amazing painter.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Lewis took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better village for his children.
Motivation: He doesn't get along with people that don't share his tastes; and to be a detective again
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Glassblower
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 sp. 1 Minor magic item.
Bertram England, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely grey suit with brown socks and a vest with buckled shoes. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes are slightly larger than normal.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Optimist, Artistic. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!