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NPC Generator

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Advanced [show]


Clerebold Chatham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a robe, a symbol of his god around his neck, and a greataxe on his belt. His hair is black, silky, and of moderate length. His violet eyes peer out from beneath his top pastel hat.

Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.

History: Clerebold was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Attractive. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Clerebold Chatham, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Trym Oakley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large brown mantle and cape that has been intricately interwoven into his black robe. He keeps his chestnut hair in a pixie cut. His eyes are likewise hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the west to a Servant, Trym learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: He's in love; and wants his loneliness to end

Flaws: Depressed. Bonds: Rich, Job, Adventurer, Has a crush. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Trym Oakley, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: Sardonyx (80 gp). Blue quartz (15 gp).


Social Check DCs


Kyle Trollope, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His moppish blonde hair is in a traditional bowl cut. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast desert. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature, Rich. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Kyle Trollope, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 16 (+3)14 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 50 pp. Brass mug with jade inlays (300 gp). Solid gold idol (900 gp). Embroidered and bejeweled glove (1000 gp). 1 Everburning torch.


Social Check DCs


Adelard Alston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His silver hair, when down, is lengthy. His eyes are amber and beady.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Masseuse business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Masseuse. He became a Masseuse soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Adelard Alston, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely black suit with tan socks and a vest with buckled shoes. He is bald on top and has large black tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He dislikes all the random violence that takes place in the north. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and doesn't want to be a glassblower and was forced into it by his family

Ideals: Pacifist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Gerald Morton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp. 1 Darkwood Buckler.


Social Check DCs

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