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NPC Generator

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Advanced [show]


Rolf Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Insomniac, Secretive. Bonds: Adventurer. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Eastaughffe, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Adam Ogden, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Assassin. His white hair is knotted and matted. His eyes are likewise violet. His teeth are white and perfect.

Personality: A skeptical and narcissistic man, Adam's first love is himself. His second love is also himself. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Insane, Disease. Bonds: Attractive, Criminal record. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Adam Ogden, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp.


Social Check DCs


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a colorful flower in his chestnut hair. His brown eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Addict, Selfish. Bonds: Adventurer, Attractive, Mentor. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Bertram Addington, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)9 (-1) 12 (+1)6 (-2)
Skills Arcana +1, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bernard Clifton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is smooth and relatively long. He has a dull look in his brown eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.

History: He was born at the edge of vast desert. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Impulsive, Addict. Bonds: Immigrant, Nature. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Bernard Clifton, Male Human Fighter 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: A roughly beaten golden orb (110 gp).


Social Check DCs


Wymar Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Joker, Artistic, Entrepeneur. Bonds: Rich, Military. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Kitchur, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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