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NPC Generator

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Advanced [show]


Raymond Marston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear blue pants and tee shirts. His hair is blonde and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. In his 14th year, his parents were killed by a illithids raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Shy, Addict. Bonds: Attractive, Adventurer, Enemies. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Raymond Marston, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)13 (+1) 15 (+2)16 (+3)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is tall, broad shouldered and powerfully built. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Flaws: Mundane, Antagonistic. Bonds: Rich, Military, Criminal record. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Bertram Gentry, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 16 (+3)13 (+1)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Shane Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a black shirt with thin green vertical stripes and black pants. His silver hair is thinning but still full. His violet eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Extrovert, Philantrophist. Flaws: Shy. Bonds: Nature, Family. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Shane Tattersall, Male Human Fighter 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)16 (+3) 14 (+2)12 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp. Golden yellow topaz (1400 gp). Lapis lazuli (4 gp). Pink pearl (50 gp). Violet garnet (1400 gp).


Social Check DCs


Peter Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light white in addition to tight pants. His hair is long and golden with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic, Gifted, Philantrophist. Bonds: Religious, Adventurer, Job. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Peter Hackney, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)17 (+3) 11 (+0)9 (-1)
Skills Nature +5, Stealth +2
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10000 sp. Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Alexandre Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has a long black beard with little hanging trinkets. His green eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. His job bores him to no end. He has decided to make it more interesting.

History: Alexandre hails from a village terrorized by gnolls. His childhood dream was to be a Mayor, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A deep hatred of gnolls; and he wants revenge against gnolls

Flaws: Shy. Bonds: Adventurer, Criminal record, Enemies, Job. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alexandre Staurheim, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs

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