Gerald Benson, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Mayor. His white hair is kept up in a ponytail inside a Stetson hat. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.
History: He was born to a criminal king-pin and mafia family Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: Seeks redemption; and expand his business
Ideals: Philantrophist, Professionalism. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 6 (-2) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 7000 cp.
Trey Shelby, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. His deerstalker hat is riddled with cuts and holes. His violet eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Justice. Flaws: Ugly, Cynical. Bonds: Military, Rich, Family. Occupation: Carter
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Trym York, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He wears a colorful flower in his silver hair. He has gleaming, smiling amber eyes.
Personality: He acts crazy and hedonistic. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Flaws: Hedonist, Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1800 sp.
Wymar Darby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports grey clothing, slightly heavier than average wear. His white hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also hits on women, regardless of circumstances.
History: Wymar was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love
Ideals: Impeccable, Fighting. Bonds: Has a crush, Attractive. Occupation: Healer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Theobald Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with grey stripes complete with hood. His silver hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2200 sp. 1 Chain shirt. 1 Chain shirt.
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