Tim Leighton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in a clean brown cloak covering his clean studded leather. With bright golden hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a white middle class family as the only child. Tim was born on a far southern island where he grew up under the tutelage of his father, an expert Stableman. He has never given up on his poetry dream.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Artistic. Flaws: Greedy, Mundane. Bonds: Immigrant, Has a crush. Occupation: Stableman
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Ernest Mitchell, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His black hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He also is a firm believer in the manly ideal.
History: Born in the east his family was never financially stable. His family was turned out during the war. He and his family wandered east to less war torn lands. He became a Locksmith soon after.
Motivation: He is unsatisfied with his job.
Flaws: Impulsive, PTSD. Bonds: Attractive, Job, Poor. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 6000 cp. 1 Minor magic item.
Ernest Beckwith, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair, when down, is lengthy. His eyes are likewise gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Ideals: Athletic. Bonds: Nature, Military, Adventurer, Family. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 30 pp. Amethyst (150 gp). Rose (50 gp). Amber (150 gp).
Theobald Kitchur, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear red pants and tee shirts. He has a small bristly mustache and wavy golden hair. His eyes are gray and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Antagonistic. Bonds: Poor, In love, Nature. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 5 (-3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
William Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a black scarf. He is physically well-built. He keeps his blonde hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally
Flaws: Antagonistic, Insane, Mundane. Bonds: Attractive, In love. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 900 sp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (200 gp).
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