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NPC Generator

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Advanced [show]


Adelard Gentry, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. His brown hair is matted, messy, and big. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.

History: Adelard lived on a farm with his father, near the main road leading to a nearby town. Adelard was born on a far eastern forest where he grew up under the tutelage of his father, an expert Laborer. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Fearful. Bonds: Poor, Family, Immigrant. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Adelard Gentry, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)13 (+1) 16 (+3)10 (+0)
Skills Acrobatics +1, Animal Handling +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 800 sp. An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Percival Garrick, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His hair is white and curly. He has a tattooed face.

Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of drow once and for all.

History: Born to a Fisher, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he's looking for his big break

Ideals: Impeccable. Bonds: Enemies, Poor, Adventurer, Job. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Percival Garrick, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)15 (+2) 4 (-3)17 (+3)
Skills Athletics +2, Investigation +4
Senses Passive Perception 7
Languages Common, Terran, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Richard Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered shortbow and tarnished ceremonial dagger as well. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and to prove his worth to the world

Ideals: Fighting, Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Richard Norton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Jasper (80 gp). Deep blue spinel (500 gp). 1 Chain shirt. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Tim Addington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has styled his chestnut hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and retire the richest man in the north

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Tim Addington, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)10 (+0) 9 (-1)7 (-2)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Citrine (40 gp). Amethyst (70 gp).


Social Check DCs


Adelard Woods, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. His blonde hair is unkempt and raggedy. His blue eyes are slightly larger than normal.

Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and wishes to resurrect an old love

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Adelard Woods, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Tiger eye turquoise (13 gp). Tiger eye turquoise (13 gp).


Social Check DCs

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