Don Sherwood, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long auburn beard with little hanging trinkets. His half smiles and brown eyes are beguiling and draw you in.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Flattery will make him almost putty in your hands.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: Human compassion; and he wants revenge against goblins
Ideals: Justice, Artistic. Flaws: Selfish. Bonds: Attractive. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 48000 sp.
Arnold Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a yellow scarf. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his long silver hair kept up in a rat tail. His blue unseeing eyes seem to look past you.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. Arnold was born on a far eastern island where he grew up under the tutelage of his mother, an expert Shoemaker. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Family, Immigrant. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Lance Cromwell, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His blonde hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Professionalism, Logical. Bonds: Adventurer, Rich, Religious. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Theobald Kensley, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Armorer uniform. He carries with him a set of morningstars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his golden hair. His hazel eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Armorer for hire.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive, Rich. Occupation: Armorer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Patrick Churchill, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears black leather gloves, a black jacket, and tight pants. His red hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Sapphire pendant on gold chain (700 gp). 1 Masterwork Musical instrument. 1 Superior lock. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!