Manfred Home, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. He has done his best to style his auburn hair to look like a famous performer. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Manfred and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Flaws: Antagonistic, PTSD. Bonds: Rich, Military, Job. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Anselm Dalton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears violet cloth garments or leather armor. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.
History: The child of western immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He feels kind of lost in life.
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Performer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Trey Yeardley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears blue cloth garments or leather armor. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling amber eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Gerald Blankley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Entrepeneur, Professionalism. Flaws: Hedonist. Bonds: Poor, Adventurer. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Bertram Bradley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is typically in his Ploughman uniform. His silver hair is cut jaggedly and amateurishly. His eyes are a pleasant amber.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.
Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Philantrophist, Gifted. Bonds: Job, Enemies. Occupation: Ploughman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 4000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
