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NPC Generator

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Advanced [show]


Peter Tickle, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears a red top hat and red clothes. He wears his white hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He receives visions of the future at random moments

History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Insane, Antagonistic. Bonds: Rich, Slave. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Peter Tickle, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)9 (-1) 13 (+1)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 30 pp.


Social Check DCs


Reynard Hayley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His whole body is exceptionally muscular. His chestnut hair has been sun bleached extensively. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of northern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Extrovert. Bonds: Rich, Immigrant, Family, Adventurer. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Reynard Hayley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)5 (-3) 15 (+2)9 (-1)
Skills History -1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2 Acid flasks. 2 Acid flasks.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a fancy pastel suit. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 85. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Anselm was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Sailor for hire.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Optimist. Flaws: Insane, Racist. Bonds: Attractive, Job, Rich. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Anselm Cooper, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 18 (+4)13 (+1)
Skills Animal Handling +6, History +5
Senses Passive Perception 14
Languages Common, Ignan, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Banded agate (8 gp). Golden yellow topaz (400 gp). Hematite (8 gp).


Social Check DCs


Gerard Hayley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts, and he perpetually has his hand crossbow ready. His silver hair and beard is wavy and long. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Barber, Gerard learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Human compassion; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Fighting, Professionalism. Flaws: Ugly, Racist. Bonds: Job. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Gerard Hayley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Peridot (70 gp). Aquamarine (900 gp).


Social Check DCs


Ernest Remington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears white trousers with blue and green striped suspenders. He wears various colorful collared shirts. He sports a long blonde beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Human compassion; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Terse, Secretive, Racist. Bonds: Criminal record. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Remington, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs

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