Drogo Pickering, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and is dressed in an above average manner. He has done his best to style his black hair to look like a famous performer. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Drogo was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.
Motivation: To share knowledge with the world; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Persistence, Joker, Logical. Flaws: Addict. Bonds: Attractive. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Alexandre Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.
History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Hedonist, Racist. Bonds: Military. Occupation: Apothecary
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 23000 cp. 1 Minor magic item.
Gerald Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his kukri ready. His hair is chestnut, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Adventurer, Military. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
Theobald Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries lances. His red hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady hazel eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Theobald was born in the south. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted, Persistence. Flaws: Ugly, Mundane. Occupation: Weaver
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Gerard Gentry, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His black hair has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.
Motivation: His religion dominates his actions; and he has decided he is irredeemable
Ideals: Fighting, Disciplined, Justice. Bonds: Criminal record, Religious, Mentor. Occupation: Laborer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 45000 sp. 1 Banded mail. 1 Chain shirt. 1 Darkwood Buckler. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
