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NPC Generator

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Advanced [show]


Roland Dudley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright red suits and hats. His small hat is riddled with cuts and holes. His eyes are amber and catlike.

Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Mortician and found it very stressful. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Extrovert. Flaws: Ugly. Bonds: Guardian, Mentor, Job, Adventurer. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Roland Dudley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Robert Carlton, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. He has a moderate pudge and is not very fit. He has wavy auburn hair. He has amber eyes and a green hat with a black feather.

Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: Born in the south to a Interpreter, Robert learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Retire the richest man in the south; and further expansion of business

Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Job, Poor. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Carlton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)18 (+4) 15 (+2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Gold and topaz bottle stopper cork (300 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, he has sought to make the best of life.

Motivation: Wants to raise his children well; and seeks redemption

Ideals: Optimist. Bonds: Attractive, Nature, Criminal record, Family. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Don Conway, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Henry Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He carries with him a set of glaives on his belt, each one with a jet on the hilt. With a patchy red beard and wild red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast island. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against giants

Ideals: Fighting, Opinionated. Flaws: Shy, Addict. Bonds: Attractive, Nature. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Henry Rayden, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 17 (+3)7 (-2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Gomory Browning, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Performer uniform. He is bald on top and has large red tufts of hair around his ears. His thin eyebrows rest above his beady gray eyes.

Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: Born in the north to a Performer, Gomory learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Locksmith again; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Gomory Browning, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)16 (+3) 17 (+3)10 (+0)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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