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NPC Generator

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Advanced [show]


Gerald Peyton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears bulky green painted plate armor. His chestnut hair is long and unkept. His eyes are blue and he is always smoking a pipe.

Personality: Eccentric and domineering, Gerald will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerald was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Gerald Peyton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 8 (-1)8 (-1)
Skills Nature +4, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane, Antagonistic, Impulsive. Bonds: Attractive. Occupation: Masseuse

Voice: High pitched, excited

Attributes [hide]

Trym Gracey, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Obsidian (9 gp).


Social Check DCs


Gunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin blue vertical stripes and brown pants. He has a slight overbite and is overall scrawny. His hair is chestnut and curly. His eyes, though not visible through his cowl, are violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He feeds upon the attention of others.

History: He was born at the edge of vast desert. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Nature, Enemies. Occupation: Beggar

Voice: Thin and wheezing

Attributes [hide]

Gunter Beckwith, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)15 (+2) 16 (+3)8 (-1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. Brown-green garnet (100 gp). Malachite (7 gp). Pink pearl (100 gp). 4 Alchemist’s fire.


Social Check DCs


Guy Appleton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He keeps his golden hair in a flapper bob. He has a dull look in his green eyes.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Job, Rich. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Guy Appleton, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Lance Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His tied-back hair is golden. His green eyes peer out from beneath his small yellow hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lance Cromwell, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 5 (-3)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Onyx (70 gp). Blue quartz (4 gp).


Social Check DCs

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