Frederick Haley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy violet suit. He carries a battered lance and tarnished trident as well. With bright auburn hair and a scraggly beard. He has brown eyes and a violet hat with a white feather.
Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Immigrant, Enemies. Occupation: Brewer
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Gomory Van Es, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Miner job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Insomniac, Addict. Bonds: Slave, Job. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
Drogo Ramsay, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His brown hair is still thick. His eyes, though not visible through his cowl, are green.
Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.
History: Drogo was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To end his boredom; and to be a interpreter again
Ideals: Opinionated, Gifted, Justice. Flaws: Mundane. Bonds: Job. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 14000 sp. 1 Minor magic item.
Solomon Redfield, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a Stetson hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the west his family was never financially stable. His childhood dream was to be a Stableman, but he was a colossal failure. He now owns his own business.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Ideals: Joker, Gifted. Bonds: Poor, Job. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Arnold Rutherford, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a pastel shirt with thin brown vertical stripes and red pants. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Adventurer. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Solid gold idol (200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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