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NPC Generator

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Trym Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. With a patchy black beard and wild black hair. He has gray eyes.

Personality: He likes to make people angry or surprised. He plays an instrument quite well.

History: Trym was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Artistic, Persistence. Flaws: Antagonistic. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Trym Kirby, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 11 (+0)7 (-2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Heward Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a faded coat and loose pants complete with deerstalker hat. Beneath his clothing is a huge mess of scar tissue. His hair is long and auburn with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He wears a mask on his face.

Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic, Disease, Racist. Bonds: Slave, Job. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Heward Gladstone, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Theobald Dumph, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems. He has done his best to style his white hair to look like a famous performer. His eyes are gray and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not trust anyone and sleeps with one eye open.

History: When he was but 3 years old his parents immigrated from the west. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined. Flaws: Insomniac. Bonds: Rich, Immigrant, Debt. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Theobald Dumph, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alexandre Langley, Male Human [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear. He is portly but not overly obese. His hair is cut close to his head. His eyes are likewise amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast island. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker, Entrepeneur. Bonds: Nature, Adventurer. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

Alexandre Langley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 13 (+1)9 (-1)
Skills Intimidation +1, Nature +5
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Miles Gresham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey cloak and cross-gartered brown stockings, he is not a threatening figure. His black hair is kept up in a ponytail inside a top hat. His eyes are violet and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Miles Gresham, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)15 (+2) 8 (-1)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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