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NPC Generator

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Advanced [show]


Henry Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His hair is short and golden. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He loathes his own lifestyle; and wants to raise his children well

Flaws: Disease, Depressed. Bonds: Family, Criminal record, Debt. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Henry Lindsay, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)7 (-2) 12 (+1)16 (+3)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Tourmaline (50 gp). 3 Thunderstones.


Social Check DCs


Gerald Ryley, Male Human [Permalink]

Personal [hide]

Description: This southern man has a large white mantle and cape that has been intricately interwoven into his grey robe. His clothes are grease stained in places. His chestnut hair is kept up in a ponytail inside a top hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Painter. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Painter, Gerald learned a great deal about his father's area of expertise. A gifted student he started as a Jeweler, but he got bored and became a Painter. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is unsatisfied with his job.

Flaws: Addict. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Ryley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Peter Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered sword and tarnished scimitar as well. His white hair is greasy and uncared for. His eyes are likewise hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Peter Nash, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 70 pp. 7 Acid flasks. 7 Acid flasks. 7 Acid flasks. 1 Tanglefoot bags.


Social Check DCs


Randal Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His brown hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born several months after his father was called into army service. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To pay off his debts; and seeks redemption

Ideals: Impeccable. Flaws: Ugly, Sensitive. Bonds: Military, Criminal record, Debt. Occupation: Courier

Voice: American accent

Attributes [hide]

Randal Ainsworth, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 13 (+1)8 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely grey suit with black socks and a vest with buckled shoes. His silver hair is braided into rings. His hazel eyes are passionate and lively.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the north his family was never financially stable. While studying, he fell in love. They married and had a son. Some 7 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Poor, In love. Occupation: Cook

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Staurheim, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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