Adam Mori, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with blue and green striped suspenders. He wears various colorful collared shirts. He carries with him a set of lances on his belt, each one with a topaz on the hilt. His chestnut hair has been sun bleached extensively. His skin is flawless and his green eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Adam studied abroad. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Adam and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Ideals: Fighting, Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp.
Anselm Clinton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in a clean tan cloak covering his clean studded leather. His blonde hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Anselm was born the youngest of three triplets. Anselm was born on a far eastern desert where he grew up under the tutelage of his father, an expert Actor. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Flaws: Hedonist. Bonds: Military, Family, Immigrant. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Thomas Van Es, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized pastel coat, and a wedding ring on his left hand. His white hair is cut jaggedly and amateurishly. He has several tiny sapphire earrings on each ear.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Wishes to resurrect an old love; and money/treasure
Ideals: Joker. Flaws: Impulsive. Bonds: In love, Rich. Occupation: Layabout
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Chad Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He wears a colorful flower in his red hair. His amber eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Gifted, Philantrophist. Bonds: Attractive, Job, Religious. Occupation: Carpenter
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 60 pp. Rich purple corundum (800 gp). 2 Holy water.
Thomas Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is generally well dressed albeit a few years behind the times. He is an epitome of beauty. He has moderate length golden hair. This amber eyed easterner is not easily forgotten.
Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Mayor, Thomas learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Thomas has worked very hard to control his curse. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Mayor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
