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NPC Generator

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Advanced [show]


Kyle Home, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. He wears a colorful flower in his black hair. His eyes are a pleasant gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted, Fighting. Bonds: Attractive, Guardian, Criminal record. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Kyle Home, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy grey pantaloons and a red scarf. His silver hair is singed and shortened. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: He was born to loving parents in a slum to the north. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Diggory Tickle, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 10 (+0)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Golden yellow topaz (300 gp).


Social Check DCs


Hubert Hayden, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, blue cloak. His long chestnut hair is drawn into a two foot long braid. He has several tiny jet earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with writing.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Hubert was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and money/treasure

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Rich, Military. Occupation: Server

Voice: Slurs words

Attributes [hide]

Hubert Hayden, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Copeland, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With a patchy golden beard and wild golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Rich, Nature. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Adelard Copeland, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 8 (-1)17 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. Chrysoprase (70 gp). Onyx (70 gp). Zircon (70 gp).


Social Check DCs


Trym Morton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears baggy pastel pantaloons and a red scarf. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes and a pastel hat with a red feather.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Morton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)10 (+0) 15 (+2)13 (+1)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs

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