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NPC Generator

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Advanced [show]


Lance Bristol, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He was born to loving parents in a slum to the west. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Lance Bristol, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Geoffrey Kenley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Beggar does. His red hair is slicked back into a classic pompadour. His eyes are likewise amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a drow raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: To be a Adventurer again; and someone believes him a fraud

Flaws: Disease, Forgetful. Bonds: Job, Religious, Enemies. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Kenley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)8 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of luck around his neck, and a mace on his belt. His feathered hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Fighting, Athletic. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Server

Voice: Boston accent

Attributes [hide]

Miles Northcott, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Diggory Kendal, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large brown mantle and cape that has been intricately interwoven into his pastel robe. His blonde hair is heavily combed to the right. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Flaws: Ugly, Addict. Bonds: Immigrant, Religious, Rich. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Diggory Kendal, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: White opal (600 gp). Alexandrite (500 gp). 2 Thunderstones.


Social Check DCs


Gerald Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Navigator does. His red hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A powerful necromancer made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Flaws: Insane, Insomniac. Bonds: Job, Criminal record, Mentor. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Gerald Kimberly, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 5 (-3)8 (-1) 16 (+3)5 (-3)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs

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