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Advanced [show]


Jocelyn Benson, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His tied-back hair is chestnut. His ears are large.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.

History: Jocelyn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 11th year, his parents were killed by a gnolls raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Jocelyn Benson, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp. 4 Smokesticks. 3 Acid flasks. 4 Antitoxin.


Social Check DCs


Ernest Garfield, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, green shirt, and blue tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His brown hair is heavily combed to the right. His green eyes peer out from beneath his small black hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is an amazing painter.

History: Ernest was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Jeweler.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Ernest Garfield, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Tiger eye turquoise (8 gp). Brown-green garnet (150 gp).


Social Check DCs


Drogo Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of hand crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is long and white with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Berkeley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 9 (-1)15 (+2)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Tiger eye turquoise (5 gp).


Social Check DCs


Ernest Badger, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. His thin eyebrows rest above his beady amber eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and to unite with his brother

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Badger, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)10 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp. Iolite (20 gp). Blue quartz (13 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Peter Kendall, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his blue eyes.

Personality: He has always had a great fascination with Human culture. He is afraid of women and trembles around them

History: He was raised in a white middle class family as the only child. He worked as a nervous Tailor and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and expand his business

Flaws: Ugly, Racist, Shy, Mundane, Depressed. Bonds: Job. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Peter Kendall, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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