Hugh Hackney, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in green turtlenecks beneath a black coat with yellow slacks, he is not a threatening figure. His golden hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Hugh was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Ideals: Opinionated, Justice, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 6 (-2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Druidic
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Chrysoprase (20 gp). Violet garnet (800 gp). Rock crystal (20 gp).
Geoffrey Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers red and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is business-like. He takes instructions and follows them to the letter. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Military, Rich. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Jade (40 gp). 1 Minor magic item.
Theobald Hale, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of crossbows on his belt, each one with a emerald on the hilt. His white hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Retire the richest man in the east.
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 18 (+4) | 4 (-3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +6
Possessions: 300 gp. Azurite (10 gp). Jade (140 gp).
Aldous Blythe, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a blue vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long golden hair kept up in a rat tail. He has several tiny amber earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Rich, Immigrant. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Robert Hallewell, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an entirely white suit with brown socks and a vest with buckled shoes, and is pretty ugly. His blonde hair is lengthy. He has several tiny sapphire earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Robert hails from a village terrorized by giants. A gifted student he started as a Tailor, but he got bored and became a Dilettante. Days after completing his studies, news broke out that his hometown was attacked by giants. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Hedonist. Bonds: Rich, Job, Enemies. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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