William Ramsay, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears blue leather gloves, a blue jacket, and tight pants, and is pretty ugly. He sports a long chestnut beard, and similarly colored long hair. His face is scarred and worn.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Flaws: Ugly, Depressed, Forgetful, Mundane. Bonds: Military. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2500 sp.
Godfrey Lester, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears grey trousers with green and violet striped suspenders. He wears various colorful collared shirts. His golden hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Antagonistic, Disease. Bonds: Slave, Nature. Occupation: Masseuse
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Goblin, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Magnifying glass. 1 Hourglass. 1 Backpack.
Gilbert Brent, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has shaved his head bald. His brown eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Aquan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Black star sapphire (400 gp). Rock crystal (60 gp).
Ralf Denholm, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern man wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair, when down, is lengthy. He has blue eyes and a brown hat with a tan feather.
Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic, Opinionated, Persistence. Flaws: Disease. Bonds: Poor. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. Tourmaline (120 gp).
Guy Upton, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He sports a flattop hair cut. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: Expand his business; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Bonds: Nature, Job, Criminal record. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp. 1 Darkwood Buckler. 1 Half-Plate. 1 Darkwood Shield.
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