Alex Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with brown stripes complete with hood. He is bristling with hidden weapons, mostly spears and scythes. His red hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: When he was but 7 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Shoemaker soon after.
Motivation: He feels the way he acts is they only way to get by in the world; and he is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Shy. Bonds: Criminal record, Immigrant, Job. Occupation: Shoemaker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Heward Kimberley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. He wears a deerstalker hat to hide his balding. His ears are large.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Marshal.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp.
Solomon Reid, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a custom-built plate barding that's adorned with red lining and desert motifs. His chestnut hair is matted, messy, and big. He has a dull look in his gray eyes.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Slave Trader in town.
History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gerald Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Adventurer, Nature, Poor. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp.
Cory Barlow, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. His blonde hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Adventurer, Job. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1700 sp. 1 Backpack.
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Their contribution stands as a beacon of hope for all adventurers!