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Advanced [show]


William Carlisle, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His hair is black and curly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: William was raised in a hard working conservative environment. William was born on a far northern island where he grew up under the tutelage of his father, an expert Blacksmith. He has worked as a Blacksmith like his father before him.

Motivation: Sabotage a competitor; and balancing his hectic life and new blacksmith responsibilities is difficult

Flaws: Selfish. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

William Carlisle, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)6 (-2) 13 (+1)13 (+1)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Clerebold Carlyle, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His long blonde hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Slave, Job. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Clerebold Carlyle, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Jocelyn Dumph, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Adventurer does. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is matted, messy, and big. His blue eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: Further expansion of business; and to be a bowyer again

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Jocelyn Dumph, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Altham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He has a auburn handlebar mustache and slicked back auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south his family was never financially stable. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Miner again; and further expansion of business

Bonds: Enemies, Adventurer, Poor, Nature, Job. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Robert Altham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Preston, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: Geoffrey was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying brother.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Extrovert, Gifted. Bonds: Attractive, Family, Religious. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Geoffrey Preston, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)11 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 29000 sp. Lapis lazuli (8 gp). Deep green spinel (90 gp). Black pearl (400 gp). Alexandrite (400 gp).


Social Check DCs

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