Roger Bentham, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Healer uniform. His red hair is matted, messy, and big. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a minor phobia of water and hates getting wet.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Shy, Fearful. Bonds: Job, Poor. Occupation: Healer
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2900 sp. 1 Masterwork Common Melee.
Everard Enfield, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: When he was but 6 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Fighting, Athletic, Optimist. Bonds: Adventurer, Immigrant. Occupation: Laborer
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Theodoric Appleton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has a very tight haircut. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has worked as a Adventurer like his mother before him.
Motivation: To reunite with his old friends.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Adventurer, Slave. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 5 (-3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp.
Trey Langley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. His eyes are blue and catlike.
Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the south to a Carter, Trey learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Someone believes him a fraud; and a deep hatred of giants
Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, Guardian, Enemies. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5
Possessions: Just what you see.
Robert Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered black stockings. He has a slight overbite and is overall scrawny. His hair is golden and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: Expand his business; and to be a butcher again
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Rich, Job. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
