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Advanced [show]


Roland Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His tied-back hair is red. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Roland was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the old dungeon and found the beat up whip and armor he uses now. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Family, Nature. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Roland Bradshaw, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)6 (-2) 8 (-1)16 (+3)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp. Golden pearl (100 gp). Tiger eye turquoise (9 gp). White pearl (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Marlowe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His top hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Bertram Marlowe, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anthony Darby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long golden hair reaches down to his waist. His thin eyebrows rest above his beady green eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting, Athletic, Pacifist. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Anthony Darby, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 13 (+1)7 (-2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Peter Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear green tank tops with tan pants. His brown hair is drawn into a tight pony tail with a card scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Peter was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Joker. Bonds: Attractive, Job, Religious. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Churchill, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Silver comb with moonstones (800 gp). An abacus with copper, silver and gold markers (130 gp).


Social Check DCs


Alex Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Bellfounder uniform. He is muscular with a powerful set of arms. His white hair is knotted and matted. His thin eyebrows rest above his beady green eyes.

Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his father.

History: Alex lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: Marry his sister to traveling adventurers.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Bellfounder

Voice: Hissing voice

Attributes [hide]

Alex Kenley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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