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NPC Generator

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Advanced [show]


Gerald Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered shortbow and tarnished ceremonial dagger as well. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Military. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Gerald Marlee, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)17 (+3) 9 (-1)12 (+1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 9
Languages Common, Auran, Sylvan, Druidic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Godfrey Kelsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt with thin yellow vertical stripes and pastel pants. His silver hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: This man loves poetry and to teach people poetry more than just about anything. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: The child of southern immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered poetry. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Kelsey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)17 (+3) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 2100 sp. Star rose quartz (20 gp). Brown-green garnet (150 gp). Golden pearl (150 gp).


Social Check DCs


Charles Lindsay, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He sports a long white beard, and similarly colored long hair. His green eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Insane, Impulsive. Bonds: Attractive, Immigrant, Rich, Nature. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Charles Lindsay, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)9 (-1) 9 (-1)15 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 11000 cp. Sardonyx (30 gp). Banded agate (7 gp).


Social Check DCs


Trey Chester, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears an entirely tan suit with violet socks and a vest with buckled shoes. His whole body is exceptionally muscular. He has done his best to style his red hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Weaver, who enjoyed hunting, Trey was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often.

Ideals: Athletic. Bonds: Immigrant, Adventurer, Nature, Slave. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Trey Chester, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)18 (+4) 16 (+3)9 (-1)
Skills Deception +1, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Gerald Sydney, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is golden. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Nature, Mentor. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Gerald Sydney, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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