Nicholas Springfield, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. He wears a deerstalker hat to hide his balding. His hazel eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: He was always a brilliant, if unscrupulous mind. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Logical. Flaws: Antagonistic, Insane. Bonds: Rich. Occupation: Knight
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gunter Yardley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Ideals: Artistic. Flaws: Emotional, Impulsive. Bonds: Attractive. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Banded agate (8 gp). Silver pearl (40 gp). Coral (40 gp). Fiery yellow corundum (700 gp). 8 Acid flasks. 8 Acid flasks. 2 Tanglefoot bags. 1 Antitoxin.
Anselm Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears his hair in dreadlocks. He has gleaming, smiling brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by brigands. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He desires power and/or immortality.
Ideals: Joker. Bonds: Immigrant, Adventurer, Religious, Enemies. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Silver holy symbol.
Nicholas Morley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Shoemaker does. He wears his blonde hair down. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the west. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Job, Poor. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp. 4 Antitoxin. 2 Acid flasks. 1 Alchemist’s fire. 1 Tanglefoot bags.
Ernest Cason, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His hair is golden and very short. This blue eyed easterner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.
History: When he was but 4 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Mundane, Shy. Bonds: Immigrant, Job, Enemies. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 100 gp.
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