Anselm Norton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his black hair down. His eyes, though not visible through his cowl, are blue.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Miner mother left him crippled. He has been saving his money to try and buy his brother's freedom.
Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg
Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Job, Family, Enemies. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1900 sp. 2 Tanglefoot bags. 3 Thunderstones.
Tim Hailey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears just a tan suit. His hair, while still mostly auburn, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments
History: Gifted from a young age, Tim studied abroad. He has had some formal music training, and achieved minor success. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help
Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Theodoric Milton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 19 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Orc, Goblin, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Citrine (20 gp). Iolite (20 gp). Azurite (16 gp).
Bertram Carlisle, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is chestnut and very short. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Bertram lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Professionalism. Flaws: Hedonist. Bonds: Family, Criminal record. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: 26000 cp. 1 Minor magic item.
Henry Hackney, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He wears his blonde hair down. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.
History: Henry was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Slave Trader
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 16 (+3) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2900 sp. Obsidian (5 gp). Blue sapphire (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
