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NPC Generator

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Advanced [show]


Anselm Reed, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His hair is cut close to his head. This violet eyed northerner is not easily forgotten.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful wizard made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Professionalism. Bonds: Mentor, Adventurer, Family. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Anselm Reed, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tim Stansfield, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears tan leather gloves, a tan jacket, and tight pants. His golden hair is slicked back into a classic pompadour. His hazel eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Persistence, Fighting, Gifted, Athletic. Bonds: Adventurer. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Tim Stansfield, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his silver hair. He has a dull look in his amber eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a great chef.

History: Bertram was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Optimist, Gifted, Athletic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Hackney, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)14 (+2) 9 (-1)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 9
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Amethyst (80 gp). Smoky quartz (20 gp). Azurite (15 gp).


Social Check DCs


Balimaar Alton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a tan suit, white shirt, and brown tie. His silver hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.

History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly, Sensitive, Addict. Bonds: Nature, Job. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Balimaar Alton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 8 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp. White pearl (80 gp). Sardonyx (80 gp). Carnelian (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has the majority of his body covered in plate. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the south. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Pacifist, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Henry Marlee, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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