Dean Wesley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. He has a chestnut handlebar mustache and slicked back chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with poetry.
History: He was born to loving parents in a slum to the west. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Impeccable, Artistic, Gifted. Bonds: Attractive, Poor. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 7 (-2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 400 gp.
Thomas Stansfield, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. His tied-back hair is auburn. This brown eyed easterner is not easily forgotten.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a font of random trivia from the lore and stories he has discovered
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
John Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He sports a long auburn beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break; and to be a engraver again
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Scribe
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Justin Everleigh, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a blue costume with the symbols of the sun god on his torso. He wears a colorful flower in his white hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of northern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Artistic, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 100 gp.
Hunter Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a violet suit. His hair is black and curly. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the north to a Seamstress, Hunter learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Seamstress like his mother before him.
Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it
Ideals: Joker. Flaws: Shy. Bonds: Job, Adventurer, Rich. Occupation: Seamstress
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Citrine (40 gp). 1 Half-Plate.
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