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Advanced [show]


Drogo Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered hammer and tarnished kukri as well. His white hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep

Ideals: Fighting, Impeccable, Justice. Flaws: Insomniac. Bonds: Attractive. Occupation: Crown-heir

Voice: Scottish accent

Attributes [hide]

Drogo Beckwith, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. Moss agate (9 gp). Amber (40 gp). Golden pearl (40 gp).


Social Check DCs


Kyle Wallace, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His red hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Animal Trainer mother left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To protect his home; and doesn't want to be a mortician and was forced into it by his family

Ideals: Justice. Flaws: Disease. Bonds: Guardian, Family. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Kyle Wallace, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.


Social Check DCs


Adam Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his monstrous two handed axe ready. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes peer out from beneath his small blue hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: Doesn't want to be a Miner and was forced into it by his family; and to protect his home

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Guardian, Family. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Adam Wordsworth, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: White opal (1100 gp). Malachite (10 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Henry Remington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left hand appears badly burned and disfigured. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a desert tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Human compassion; and he is unsatisfied with his job

Flaws: Racist. Bonds: Job, Immigrant, Nature. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Henry Remington, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Thomas Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an entirely black suit with red socks and a vest with buckled shoes. His tied-back hair is brown. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: To protect his home.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Guardian, Rich. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Thomas Blythe, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)14 (+2) 10 (+0)11 (+0)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs

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