Arnold Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears rags and sports a simple walking cane. His blonde hair is slicked back into a classic pompadour. This violet eyed easterner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Fearful, Addict. Bonds: Poor, Attractive, Religious, Mentor. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1500 sp. Coral (90 gp). Onyx (60 gp).
Ernest Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel top hat and pastel clothes. He carries with him a set of longswords on his belt, each one with a sapphire on the hilt. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Bowyer for hire.
Motivation: To unite with his brother; and sabotage a competitor
Ideals: Fighting. Flaws: Disease. Bonds: Family, Religious, Adventurer, Job. Occupation: Bowyer
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 60 pp.
Shane Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His red hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Bowyer, but he got bored and became a Glassblower. He has drifted from career to career and currently works as a Glassblower.
Motivation: A deep hatred of dire rats; and he wants revenge against dire rats
Flaws: Ugly. Bonds: Job, Enemies, Poor. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp.
Charles Clifton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears a fancy green suit. His white hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He comes from a rich southern family. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Bonds: Attractive, Job, Family, Rich, Military. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 cp.
Anselm Marlowe, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. He has styled his silver hair well, parting it to the right. His blue eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.
Motivation: Retire the richest man in the north; and to prove his worth to the world
Ideals: Gifted, Entrepeneur. Flaws: Sensitive, Impulsive. Bonds: Poor. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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