Anthony Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has auburn hair. His green eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.
Motivation: To be a Roofer again; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. Silver pearl (120 gp).
Robert Gracey, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear white pants and tee shirts. He sports a flattop hair cut. His eyes are likewise blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and obtaining odd cultural human artifacts is his passion
Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Healer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp. Silver ewer (80 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp).
Peter Shelby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with green lining and desert motifs. With bright auburn hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He is a great chef.
History: Peter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Gold dragon comb with red garnet eye (600 gp).
Gilbert Bradly, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man wears light armors faded through time and improper care. His silver hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Criminal record. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. Smoky quartz (50 gp). Sard (50 gp).
Ernest Nibley, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of morningstars on his belt, each one with a amber on the hilt. His long chestnut hair reaches down to his waist. His eyes are blue.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Bounty Hunter and found it very stressful. He has set out to sabotage the competition.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Bounty Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp. 1 Simple lock. 1 Bullseye lantern. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!
