Diggory Berkeley, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple white robe with tan stripes complete with hood. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has styled his black hair well, parting it to the left. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He is a font of random trivia from the lore and stories he has discovered
History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Logical. Flaws: Ugly, Hedonist. Bonds: Rich, Family. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 37000 sp. Amber (80 gp). 1 Minor magic item.
Thomas Atterton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He has a slight overbite and is overall scrawny. His brown hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His job bores him to no end. He has decided to make it more interesting.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has never given up on his painting dream.
Motivation: Meet up once more with his childhood friend; and he wants revenge against brigands
Ideals: Impeccable, Artistic. Bonds: Adventurer, Criminal record, Poor, Enemies. Occupation: Mortician
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: Just what you see.
Guy Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is still thick. His thin eyebrows rest above his beady amber eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the north, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp. Pink pearl (160 gp). Blue quartz (5 gp).
Dustin Sutherland, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He is renowned for his bright brown suits and hats. He has a small bristly mustache and wavy white hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He worked as a nervous Hunter and found it very stressful. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Optimist, Artistic. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Peridot (50 gp).
Gomory Rylan, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a golden handlebar mustache and slicked back golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: Wants to open a new tavern.
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
