Gunter Burton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his brown hair well, parting it to the right. His fierce green eyes like to dwell on things.
Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a necromancer, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He used his abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Extrovert, Philantrophist. Flaws: Racist. Bonds: Poor, Mentor. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp.
Guy Colby, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His black hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A powerful brothel owner made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by dire rats. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He has passion for adventuring and risk; and a deep hatred of dire rats
Ideals: Joker. Bonds: Adventurer, Mentor, Enemies. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Norman Colby, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He has wavy silver hair. His face is covered beneath a completely black helmet.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.
History: Norman was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Courier
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Theobald Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his silver hair in a flapper bob. His green eyes are slightly larger than normal.
Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to loving parents in a slum to the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Artistic. Flaws: Insane, Racist. Bonds: Poor, Enemies. Occupation: Stylist
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp.
Gunter Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered rapier and tarnished hammer as well. His hair is blonde and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the south to a Architect, Gunter learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 7 years later his spouse died after the birth of his son. Heartbroken, Gunter never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Further expansion of business; and expand his business
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: In love, Job. Occupation: Architect
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 10000 cp.
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