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NPC Generator

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Advanced [show]


Wymar Rayden, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by sweets. His red hair is smooth and relatively long. His ears are large.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast plains. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Wants to have a good time and be beloved; and wants to raise his children well

Ideals: Optimist. Flaws: Ugly, Insane, Fearful. Bonds: Nature, Family. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Wymar Rayden, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 14 (+2)7 (-2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Godfrey Watson, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Poor, Attractive. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Godfrey Watson, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hubert Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a black suit, tan shirt, and red tie. He has white hair. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born in the north, but his parents moved at a very young age to the south. Hubert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Adventurer, Religious. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Hubert Marley, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Silver pearl (90 gp). Freshwater pearl (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Theobald Lincoln, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large blue mantle and cape that has been intricately interwoven into his white robe. With bright chestnut hair and a scraggly beard. This green eyed southerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a Architect, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Mentor, Poor, Religious. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Theobald Lincoln, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)16 (+3) 17 (+3)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 32000 sp. Black opal (700 gp). Golden yellow topaz (1000 gp). Red-brown spinel (150 gp).


Social Check DCs


Peter Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of the sun god around his neck, and a hand crossbow on his belt. His red hair is drawn into a tight pony tail with a cross scrunchie. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Emotional. Bonds: Adventurer, Immigrant. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Peter Barclay, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 14 (+2)8 (-1)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs

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