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NPC Generator

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Advanced [show]


Percival Harper, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting red shirt and pants. His long brown hair is drawn into a two foot long braid. His amber eyes are passionate and lively.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has all his life been fascinated with painting.

History: He was raised in a mountains tribe. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Courier again; and sabotage a competitor

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Nature, Job. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Percival Harper, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (700 gp). 1 Minor magic item.


Social Check DCs


Raymond Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky grey painted plate armor. His hair, while still mostly blonde, has prominent grey streaks. His brown unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Bricklayer. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the west. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother; and he'd like to take his coworkers down a peg

Flaws: Disease. Bonds: Poor, Job, Family, Immigrant. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Raymond Chatham, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)10 (+0) 17 (+3)16 (+3)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Manfred Lester, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear tan pants and tee shirts. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the large cave and found the beat up dagger and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He is content.

Ideals: Opinionated. Flaws: Mundane. Bonds: Immigrant, Attractive, Nature. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Manfred Lester, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)18 (+4) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +6
Senses Passive Perception 11
Languages Common, Aquan, Terran, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Kyle Kensley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. His chestnut hair is cut jaggedly and amateurishly. His green eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Shy, Mundane. Bonds: Attractive, Rich, Criminal record. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Kyle Kensley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 14 (+2)6 (-2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Patrick Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a falchion. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Justice. Flaws: Addict. Bonds: Job, Rich, Attractive, Slave. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Patrick Cumberbatch, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)9 (-1) 14 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Rich purple corundum (800 gp). Obsidian (16 gp).


Social Check DCs

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