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NPC Generator

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Advanced [show]


Norman Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly axes and longbows. He wears a small hat to cover his moderate length black hair. His brown eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. Norman was born on a far western forest where he grew up under the tutelage of his father, an expert Interpreter. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he seems to be bored by most things

Flaws: Mundane, Impulsive. Bonds: Criminal record, Military, Immigrant. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Norman Payton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp. Bloodstone (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Marleigh, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a simple blue robe with green stripes complete with hood. His golden hair and beard is wavy and long. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Don was born on a far northern plains where he grew up under the tutelage of his mother, an expert Bounty Hunter. He now owns his own business.

Motivation: Further expansion of business; and he feels kind of lost in life

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Don Marleigh, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. Onyx (60 gp). Zircon (60 gp). Sard (60 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Reynard Addington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright chestnut hair and a scraggly beard. He is baby faced.

Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Servant soon after.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Gifted. Bonds: Poor, Job, Slave, Attractive. Occupation: Servant

Voice: French accent

Attributes [hide]

Reynard Addington, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Heward Deighton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a tan poncho over his likewise colored trousers and shirt. With a patchy auburn beard and wild auburn hair. His eyes, though not visible through his cowl, are gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Barber job and began his own company from there.

Motivation: He has decided he is irredeemable.

Bonds: Job, Criminal record, Religious, Mentor. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Heward Deighton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Browning, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His skin is fair and his fingers are delicate and long. His black hair is lengthy and is close to two feet long. He has amber eyes and a yellow hat with a tan feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trym's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic, Hedonist, Shy. Bonds: Family. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Trym Browning, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. Chrysoprase (40 gp). Alexandrite (500 gp). Golden yellow topaz (500 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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