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NPC Generator

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Advanced [show]


Ernest Ramsey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears bulky tan painted plate armor. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Cook job and began his own company from there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Job, Criminal record. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Ramsey, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is knotted and matted. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 3 years old his parents immigrated from the south. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Sensitive. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Drogo Shirley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)17 (+3) 10 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Henry Rodney, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a robe, a symbol of the sun god around his neck, and a shield on his belt. His whole body is exceptionally muscular. His blonde hair is cut short with large spiked bangs in the front. This gray eyed northerner is not easily forgotten.

Personality: This man loves music and to teach people music more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Henry's homeland. Henry decided to take the middle way and become a bodyguard. He has never given up on his music dream.

Motivation: To reunite with his old friends.

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Immigrant, Adventurer. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Henry Rodney, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)7 (-2) 14 (+2)14 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. 1 Everburning torch. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Charles Merton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is dressed in a clean green cloak covering his clean studded leather. He has shaved his head bald. He has a tattooed face.

Personality: He will rave to anyone who will listen. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Locksmith business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Hedonist, Antagonistic. Bonds: Job, Religious. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Charles Merton, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)15 (+2) 8 (-1)11 (+0)
Skills Acrobatics +1, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Adelard Alston, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. He keeps his long white hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: When he was but 5 years old his parents immigrated from the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To clean up the streets; and to prove his worth to the world

Flaws: Shy, Impulsive. Bonds: Immigrant, Criminal record, Guardian. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Adelard Alston, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Golden pearl (100 gp). Eye agate (14 gp).


Social Check DCs

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