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NPC Generator

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Advanced [show]


Norman Woods, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He typically wears green cloth garments or leather armor. With a patchy red beard and wild red hair. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and he's attracted to the pc

Ideals: Philantrophist, Gifted, Entrepeneur, Athletic. Flaws: Ugly. Occupation: Server

Voice: Speaks with lips pursed

Attributes [hide]

Norman Woods, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Wymar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Shoemaker. He keeps his white hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the large cave and found the beat up shield and armor he uses now. Some 3 years later his spouse died after the birth of his son. Heartbroken, Wymar never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He feels kind of lost in life; and balancing his hectic life and new shoemaker responsibilities is difficult

Flaws: Antagonistic, Depressed. Bonds: Immigrant, Job, Nature, In love. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Wymar Birkenhead, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)8 (-1) 9 (-1)15 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Old masterpiece painting (600 gp). Solid gold idol (400 gp).


Social Check DCs


Reynard Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Glassblower. He has dyed his greying golden hair a little too much giving a sharp golden color. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Glassblower business at a young age. He moved out south to avoid the crime he committed. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Justice. Bonds: Job, Criminal record, Poor. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Reynard Brandon, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)14 (+2) 13 (+1)6 (-2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Conrad Whitby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. He wears his red hair down. His eyes are violet and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His father raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Flaws: Ugly, Antagonistic, PTSD. Bonds: In love, Nature. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Conrad Whitby, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Arnold Benson, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the west. After coming to the age of reason, Arnold took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He loathes his own lifestyle; and to share knowledge with the world

Ideals: Justice, Joker, Gifted, Logical. Flaws: Depressed. Bonds: Poor. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Arnold Benson, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Moonstone (60 gp). 1 Disguise kit.


Social Check DCs

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