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NPC Generator

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John Axton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor, and carries kukris. He has moderate length black hair. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. He inherited the family business which he has now maintained for 8 years.

Motivation: He has a crush on the local Performer; and he would like to get married and retire

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Poor, Job, Has a crush. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

John Axton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Moss agate (6 gp). Amber (160 gp). Obsidian (6 gp).


Social Check DCs


Hugh Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and red robe with the hood down. His silver hair is slicked back into a classic pompadour. His eyes are a pleasant violet.

Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Performer

Voice: Breathy voice

Attributes [hide]

Hugh Wentworth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Robert Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting tan shirt and pants. He has styled his auburn hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his father was called into army service. When Robert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy. Bonds: Military, Adventurer. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Robert Tattersall, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Miles Denholm, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a pastel costume with the symbols of magic on his torso. He has done his best to style his auburn hair to look like a famous performer. He has a dull look in his violet eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and to protect his home

Flaws: Impulsive, Antagonistic, Mundane. Bonds: Guardian, Rich. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Miles Denholm, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)15 (+2) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Aldous Bentley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a blue suit. His silver hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and he has a crush on the local mason

Ideals: Gifted. Flaws: Addict, Disease. Bonds: Immigrant, Mentor. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Aldous Bentley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Arcana +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp.


Social Check DCs

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