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Advanced [show]


Trey Ashton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: Trey was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Trey Ashton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)15 (+2) 13 (+1)18 (+4)
Skills Arcana +4, Performance +6
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Fulton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, green, dusty cloak. He has shaved his head bald. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he seems to be bored by most things

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Anselm Fulton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 14 (+2)7 (-2)
Skills Animal Handling +4, Intimidation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Everard Graham, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His moppish red hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Money/treasure.

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Everard Graham, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 30000 sp. Star rose quartz (30 gp). Bloodstone (30 gp). Jasper (30 gp). Tourmaline (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of hand crossbows on his belt, each one with a sapphire on the hilt. His silver hair is matted, messy, and big. His ears are large.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Atterton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Robert Badger, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely tan suit with black socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has a black handlebar mustache and slicked back black hair. His gray eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Doctor.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Religious, Job. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Robert Badger, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs

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