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NPC Generator

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Advanced [show]


Tim Ashton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His black hair is still thick. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Passionate, Gifted. Bonds: Attractive, Poor, Military. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Tim Ashton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Athletics +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Henry Compton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and tan, and wears rings and necklaces with large, colorful gems. He carries a battered hand crossbow and tarnished lance as well. He has a auburn handlebar mustache and slicked back auburn hair. He has several tiny ruby earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a forest tribe. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's looking for his big break; and he is greedy

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Rich, Adventurer, Nature. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Henry Compton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Lance Sutton, Male Human [Permalink]

Personal [hide]

Description: A 5'3" eastern man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His silver hair is still thick. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Lance was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Layabout like his father before him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Persistence, Logical. Bonds: Job, Religious. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Lance Sutton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 15 (+2)8 (-1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Clerebold Langley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His red hair is smooth and relatively long. His eyes are gray.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Clerebold Langley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Peter Ansley, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized white coat, and sports empty pouches on his belt. He keeps his black hair in a pixie cut. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: Peter was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Joker, Gifted. Bonds: Job, Guardian. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

Peter Ansley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)13 (+1) 12 (+1)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Pink pearl (60 gp). Tourmaline (60 gp). 1 Masterwork Musical instrument.


Social Check DCs

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